Camera, Render, Edit and Evidence operate around one React Three Fiber scene. Change the reconstruction, tune its material or inspect the source record while the environment stays mounted.
The exterior opens on the preserved 60-camera 360 working base. The great room preserves the V22 floor, grounded actor, route timing and representation switching. Cross-room travel and the earlier atmosphere system remain integration work.
Use the deck controls to change tools while the scene stays mounted. The Render deck includes seven Blueprint surface studies and twenty LiveEngine FM presets.
The great-room branch places camera movement, floor routes, actor identity and waypoint animation cues in the shared viewport. First-person mouse capture and direct path interaction are part of the current release verification.
The Render deck separates Gaussian surface treatments from camera effects. Saved poses test whether each surface pattern remains registered to transformed Gaussian centers while the camera moves.
The interior Gaussian reconstruction shares a measured local ground surface with Mixamo actors scaled from their foot origins. Route distance drives travel time. One animation clock keeps pose and position synchronized while the visible representation changes.
Camera takes, actor programs, atmosphere and scene state remain attached to the room. Reviewed doorway transforms will extend that continuity into adjacent spaces.
The source frame preserves appearance. The depth field supports early spatial inspection. The 650,000-point field exposes the inferred structure, and the 153,402-Gaussian reconstruction supplies the interactive radiance field. Representation changes preserve the cell, actors, floor and camera.
Visible Gaussian selection, roof-face range controls and walk-surface review all operate in the main viewport. The affected subset stays visible before export. Walk-surface candidates keep their review state beside the scene.
This recorded scene drives room selection, fireplace intensity and flicker, window spill, day and night, practical lighting, rain, lightning and an exterior camera move.
The chapter controls seek directly to each scripted beat and show its recorded values.
Practical intensity 3.6 with room wash 2.2 clipped the room to white-cyan for about six seconds during the party beat. Saturation 0.7 with wash 1.6 produced a pale result. The recorded settings are saturation 0.9, practicals 2.6, wash 1.2 and party mix 0.9.
This recording predates the shared Studio. It preserves the earlier day-night, weather, fireplace and lighting controls while their persistent scene-state integration remains under active development.